Here’s another interactive music video game, this time using a psychedelic environment which the user has to explore in order to find a hidden space church. In an interview for NoPainInPop,  musician and director Lionel Williams describes the project as: “It’s meant to be explored as a generative process – in other words you create the visuals by wandering throughout. Certain objects have sounds that emanate out of them (rainforest sounds in the jungle, ambient drones out of celestial tree disks, low drones out of the ending chalice) which are in congruency with the actual song. If you can make into a close proximity to those objects during the duration of the song, in a sense you can jam with it. It’s supposed to allow navigation into a visual and sonic improvisational world.” Lionel was also quite generous to make a walk-through video for experiencing the game, together with providing additional instructions on his website.

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    stellarscope

    Interactive

    title:

    Stellarscope

    artist:

    Vinyl Williams

    director:

    Lionel Williams & Nikita Arefkia

    vinylwilliams.com


     


    Stellarscope

    Here’s another interactive music video game, this time using a psychedelic environment which the user has to explore in order to find a hidden space church.

    In an interview for NoPainInPop,  musician and director Lionel Williams describes the project as: “It’s meant to be explored as a generative process – in other words you create the visuals by wandering throughout. Certain objects have sounds that emanate out of them (rainforest sounds in the jungle, ambient drones out of celestial tree disks, low drones out of the ending chalice) which are in congruency with the actual song. If you can make into a close proximity to those objects during the duration of the song, in a sense you can jam with it. It’s supposed to allow navigation into a visual and sonic improvisational world.

    Lionel was also quite generous to make a walk-through video for experiencing the game, together with providing additional instructions on his website.

    Tags: game aesthetics


    Interactive

    21 Clips

    Interactive video clips on the web.

    2Pause | Freezing Music Video Culture

    The world of music videos has traditionally provided a perfect breeding ground to test new visual styles, VFX and editing techniques. It has also proven to be an extraordinary springboard for some of todays most acclaimed film directors, such as Spike Jonze, Baz Luhrmann and Michel Gondry, to name but three. 2Pause is the second installment of our curated music video website. The old Pause website is still online here.



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